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Star Traders: 4X Empires Activation Code [Password]

Updated: Mar 11, 2020





















































About This Game Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization. To survive in the dark reaches of space, you will have to fight to protect your people, control rival factions, and unlock lost technology.This challenging civilization-building game expands upon the universe of the original Star Traders RPG. As the leader of a splinter group who have fallen behind the main fleet, you have no choice but to settle nearby habitable worlds, stake your claim and try to prosper.Your forces will face hostile aliens at every turn and your fleets will do battle in a challenging tactical conflicts across the solar systems. As the waves of stellar conflict wash across your empire, you’ll face invasions, devastating planetary bombardments and need to exact the same on alien infestations to expand your empire.Within your own imperium, you must manage your economy, political realm, and technological research. The squabbling factions vie for power, unable to lay old rivalries to rest. Only your deft political maneuvering can build treaties and harmony over discord and war. From the helm, you must also construct a mighty economy, one capable of surviving the devastation of war and the attacks of political adversaries. A sprawling technology tree lies before you and your choice of technologies will determine the strategy of your galactic civilization. To survive, you’ll need to overcome some of these challenges, to succeed you must master them all.Grow a ragtag band of survivors into a new galactic empire.Protect your colonies of galactic refugees from alien attack.Employ devious political and economic machinations to expand your domain.Use spies and espionage to get the upperhand on your enemies.Research and build incredible new ships, weapons and technologies.Trade with a vast universe full of rich, dynamic characters.Explore the galaxy and uncover its many secrets.Multiple difficulty levels and customizable map sizes.Risk everything to rescue refugees and keep them safe.Take control through the strategic use of spies, economics, politics, technology and advanced weaponry in the most engaging, expansive and intense turn-based sci-fi title. Rebuild the human civilization from the ashes of interstellar war to become the galaxy’s ultimate leader in Star Trader 4X Empires.Snag a Two PackThe Star Traders Two Pack includes two copies of the game - one for you and one to gift to a friend. The second copy is at 50%! Share your strategies and epic war against the alien with a friend today!What's in the Box?Star Traders: 4X Empires includes the full tech tree, and both the Alta Mesa and Hyperion Ship Skin Packs. As we continue to expand the game, new technology, ship skins, and factions will be released to you free of charge in our weekly updates. This games does not contain any chargeable DLC - all present and future content is included in the price.Entire Tech treeAll game mapsAll 6 classic FactionsAdditional 3 Great Clan Factions (Alta Mesa, Moklumne, Zenrin)All 9 ship design types b4d347fde0 Title: Star Traders: 4X EmpiresGenre: Indie, Simulation, StrategyDeveloper:Trese BrothersPublisher:Trese BrothersRelease Date: 18 Nov, 2014 Star Traders: 4X Empires Activation Code [Password] 8\/10 - This game is quite undervalued. It seemed rather simplistic when I first started playing, like a typical ipad-game, and I didn't like it. However, it turned out to be rather deep once I got under its skin and it's got some entirely unique qualities that make this an excellent 4x. Unique 1: Your viewpoint is from that of a military umbrella-government that rule 3 human empires under martial law. This because you're fleeing home due an alien invasion. The challenge in this game then comes as much from internal strife between the 3 empires under your control and their wish to end your martial rule sooner than later, or even dominate all humans in your sector, as from deadly xenos. If you don't succeed in keeping the power of the 3 in balance you'll see a slew of detrimental effects on the planets affected by their politics, which in turn can cripple your ability to fight off external enemies. Very appealing game mechanics.Unique 2: You're calling the rest of the exodus fleet, letting them know you've settled. Your population growth doesen't come from new births but from immigration. As a result population growth is out of your control as long as you have a place to settle the newcomers. This result in a very different early game from other 4x games, where there is no value in expanding to new uninhabited worlds just to have more places to grow population. You total population growth is the same with one world per faction as with 10 worlds, as long as there is room to settle the newcomers. This make the early gameplay and expansion in general far more interesting than in other 4x.Another interesting facet of this game stem from the abilities the 3 factions afford your united realm. You get a choise of different factions to pick your 3, and they can have abilities like skilled pilots from superior millitary traditions. But if you choose to base all your united millitary from out of that faction during the game (to get the strongest millitary possible) that would lead to the millitary faction declearing war on the other defenceless ones. This means you cannot simplify your choise of factions into "roles" based on their specialty, but must maintain a more complex view of the composition.There are other less appealing game-mechanics that prevent this game from truly shining. There are some rather easy-to-find strategies that the AI simply can't handle. Some of the graphics is unappealing, not just low quality (I don't like the ship models). The fuel and logistic mechanics could be more inspired. But despite all this, Star Traders 4x remain a solid 8\/10.. I put a few hours into the thing on normal difficulty, but it didn't really reach out and grab me. The enemy ships are far too low-level (I had 150 HP, and everyone else had 30-40), and there wasn't any sense of competition; I had half the galaxy to myself and there wasn't anything approaching resistance.Aside from that, the tech tree is way too huge and simplistic; I'd rather have 50 technologies that had some cool synergies and that cover a multitude of areas than a hundred that all branch off two subdivisions of "Engineering" and cover ships and planet structures. Also, I'll echo what other reviewers have said about the UI being clunky and lacking certain elements (tooltips? the ability to change the size of your window? these are basic asks) that would have made this more than just a PC port of a mobile title.. This game plays like many of the older TBS games, like Alpha Centauri, and its ilk. It has a vast tree of technology that progresses pretty intuitively, but the controls and gameplay itself is rather hard to master.Once you figure out the basics and get an understanding of how the game progresses and works, It becomes easier to work through the game.It essentially centers around colonizing planets that then become their own centers of production. Each planet has a "quality rating" that determines its potential for use. Lower quality planets will end up being burdens on your empire, while high quality planets will be the center for constructing your fleets and providing income.Planets have a "resource" called population that is not so much usable, but must be managed to keep the empire from falling apart. Higher populations require more management to keep happy, but come in handy to protect planets from capture.One you figure out that you can research higher levels of buildings for your colonies, the game becomes significantly easier to manage the lower quality planets, and to capitalize off of the higher quality planets.The game generally culminates in a match to invade and bombard each others planets, with the option to completely destroy the planet (by reducing it's Quality rating), or by reducing the planet's population to zero. You have three invasion options: Bombard (which has a high chance of lowering quality), Invade {which has a low chance of lowering quality), and Scout {Which may not always lower population, but never reduces quality!). Systems recover 1 population per turn, so to actually capture a system, you have to really have a big fleet.The game is clever and addictive, and overall I suggest it to any fans of the old Sid Meyer's stuff.. This game should be renamed "Star Junkies". For one there's no trading done in this game, at least no by the players. Second the only way to keep the population of your colonnies happy is to give them a steady supply of a drug called Spice... Dune much?But that's not really what makes this game worthy of a thumb down: It's because the game is either incomplet or horribly balance. Which is sad because it has potential.For example in the tech tree, which is actually one of the cool thing about the game. You literally have to research space port level 4 before you gain access to the tech to get space port level 2, which is the next tech. There's no valid reason to downgrade your space port by the way.But the worst for me was the population management, you have none. Population growth you see is random in this game. You can colonise a world and have its population doubled the next turn, which is a roughly less then a week. Cool you might think, more people can only be a good thing. Think again, while this is one of the 4x game with the least population management I've seen in my life it is also the one with the most unforgiving consequences for overpopulation. Once a colony is overpopulated it start losing moral, when it's low enough it start sinking money like there's no tomorrow. It kind of calm down end game, but it drains a lot of the potential fun out of the game for a long while.*Edit* Add random game crashes mid-game. :(Besides that: - The combat system was ok - The ship design mechanic simple while still interesting.- The UI is simplistic, but not inherently bad.So in short there's way better 4X space game out there, way way better.. I feel that this game is underrated.In ST:4X, you have to manage 3 different factions. I do not think I've seen or heard about any other strategy games where you have to manage multiple factions at once. It's a unique idea. A succesful player will keep a balance of power between the factions, and be wary of the political simulator so that they do not fight each other.Another unusual thing this game does is allow total customization of the warships created. The player chooses components available from tech tree research to build a ship out of. There are also pre-designed ships that can be built for those who aren't interested in trying to customize and optimize their fleet.I do have a few criticisms. Not all of the mechanics are well documunted, and you may have to search the dev's forums to find out how some things work. Also, the end-game, when the player is about to win and the AI has no realistic chance of a comeback, can feel tensionless and boring, but that is a common problem of 4X games in general.. Reminded me of Master of Orion but with none of the good parts. There is no tutorial and the controls are not intuitive. It's frequently hard to tell if I've completed a task or not. The left click only thing does make everything pretty tedious. Could be better but current iteration is boring and tedious.. I feel that this game is underrated.In ST:4X, you have to manage 3 different factions. I do not think I've seen or heard about any other strategy games where you have to manage multiple factions at once. It's a unique idea. A succesful player will keep a balance of power between the factions, and be wary of the political simulator so that they do not fight each other.Another unusual thing this game does is allow total customization of the warships created. The player chooses components available from tech tree research to build a ship out of. There are also pre-designed ships that can be built for those who aren't interested in trying to customize and optimize their fleet.I do have a few criticisms. Not all of the mechanics are well documunted, and you may have to search the dev's forums to find out how some things work. Also, the end-game, when the player is about to win and the AI has no realistic chance of a comeback, can feel tensionless and boring, but that is a common problem of 4X games in general.. This is a highly underrated empire building space 4x game set in the Star Traders universe (like Templar Battleforce and Star Traders Frontiers). It features a well developed research tree and economic model. At the start of each game you select three factions to use in the game, each sporting unique characteristics. After that you take commnad of a migrant fleet which arives in an uncharted space with an objective to gain control of the area and develop a functioning empire. To do that you have to colonise and build up new planets, control the political strife among the factions and fight xenos. I highly recomend this game to anyone who likes 4x games.

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